SevTech: Ages - Age 3 | A Scoop of Engineering — Team Three Quarters (2024)

The Finishing Touch

After having some good fun with decorating the base, it's time to work on some progress. There are some monsters that I had to take down, some of which I hadn't looked up yet:

  1. Energy Generation (Water Wheels?)

  2. Energy Transfer (LV Wire?)

  3. Arc Furnace

  4. Pumpjack

  5. Distillation Tower

  6. Solar Tower

  7. Modular Machinery Mod

  8. Astral Sorcery Starlight Infuser

  9. Astral Sorcery Attunement Altar

I built another two sets of Immersive Engineering Water Wheels which were definitely insufficient, but would have to do as those are extremely space-consuming.

SevTech: Ages - Age 3 | A Scoop of Engineering — Team Three Quarters (1)

It looked like my block palette has already been settled, but I am an adventurous builder and prepared a huge sample of my favorite Treated Wood Planks from Immersive Engineering and Red Rock Bricks from Traverse, which I thought looked quite good and steampunk-ish.

I built up the frame and now TehPiyoNoob has space to build the Arc Furnace! He is fast and builds it quickly. The screenshots after the first two are actually from quite long after it was built, but it's the same building so I'll include them. I like the depth which I was able to add, all thanks to the wonderful Chisels & Bits mod. The steampunk is shaping up nicely!

Now that the Arc Furnace exists, we can use it... right? Nah, we actually need Graphite Electrodes. Oh well, no biggie, just gotta build another machine for that - another simple 3x3 Industrial Squeezer. Not much to see, I just nicely asked TehPiyoNoob to settle that part.

SevTech: Ages - Age 3 | A Scoop of Engineering — Team Three Quarters (8)

Having had enough of technology, I decided it was time to do a little bit of magic. Well, more like I wanted this modpack to last a little longer than the others that we have played so I decided to procrastinate on the main progress a little and work on "other progress".

SevTech: Ages - Age 3 | A Scoop of Engineering — Team Three Quarters (9)

A bit of a rainy mood, but I managed to build one of the most annoying structures in Astral Sorcery - The Starlight Infuser! I was even more annoyed when I found out that the Liquid Starlight on the floor gets consumed when I perform operations using the Starlight Infuser, AND it invalidates the structure so I need to replace the Liquid Starlight once it gets depleted. Dang. I heard there's a future solution to this, though, so I'm hopeful.

Finally, we have "easy" Stardust! Now, onto the Attunement Altar:

SevTech: Ages - Age 3 | A Scoop of Engineering — Team Three Quarters (10)

SevTech: Ages - Age 3 | A Scoop of Engineering — Team Three Quarters (11)

SevTech: Ages - Age 3 | A Scoop of Engineering — Team Three Quarters (12)

SevTech: Ages - Age 3 | A Scoop of Engineering — Team Three Quarters (13)

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Turns out it's just a bunch of flashy particles... Still super pretty to look at, though. Reminds me of the Arcane Infusion from Thaumcraft 4, which was the first mod I ever played with in survival. Using the Attunement Altar, we can attune ourselves to a particular constellation and try to grow a Skill Tree. TehPiyoNoob and ZeZe have already done that, but I was too busy dealing with other things so didn't find time to do it.

After this well-deserved break from Immersive Engineering, it's time to attack the long crafting and processing sequence which will get us plastic for the next age!

SevTech: Ages - Age 3 | A Scoop of Engineering — Team Three Quarters (18)

We got the oil from the Pumpjack (which has a really good operation animation) and got stumped when we saw this:

SevTech: Ages - Age 3 | A Scoop of Engineering — Team Three Quarters (19)

Well, they told me it's my job to build this thing. Dang.

All is well. I proceeded to prepare the materials, which were thankfully not too terrible due to the amazing infrastructure we came up with for making steel in a non-automated way because hoppers are too annoying to get.

SevTech: Ages - Age 3 | A Scoop of Engineering — Team Three Quarters (20)

Using the Immersive Engineering Projector for the first time since the machine is so huge, I quickly built up the monster.

SevTech: Ages - Age 3 | A Scoop of Engineering — Team Three Quarters (21)

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To power it, I used Thermoelectric Generators from Immersive Engineering. I think the concept is quite cool for a passive power generation, but I suppose it's kinda annoying to set up. Also, wires are annoying.

Next: either a Solar Tower or a Boiler for some steam. We chose to do the Solar Tower since it's passive. TehPiyoNoob quickly got the thing running.

SevTech: Ages - Age 3 | A Scoop of Engineering — Team Three Quarters (29)

With the naphtha from distilling oil and steam from the Solar Tower, I can mix them up in a chemical mixer to obtain - get this - molten propene. If you look up this dang compound on Wikipedia, you see this:

SevTech: Ages - Age 3 | A Scoop of Engineering — Team Three Quarters (30)

And this thing looks like lava, and burns you. Cool! Okay, time to make it.

SevTech: Ages - Age 3 | A Scoop of Engineering — Team Three Quarters (31)

As I understood the Modular Machinery mod, I realized it's the mother of all multi-block structures. Modpack creators can pull whatever dang machine they want out of their butt and it turns into a real thing. I was quite traumatized when crafting the components to make the machines since they are really annoying to make.

SevTech: Ages - Age 3 | A Scoop of Engineering — Team Three Quarters (32)

After the Chemical Mixer, it's the Liquid Processor - which is just another load of bull from this mod. As I walked into the base for some intense crafting, I realized I could just reuse the blocks from the Chemical Mixer. So I did.

SevTech: Ages - Age 3 | A Scoop of Engineering — Team Three Quarters (33)

Well, the next step was a Plastic Molder, which is just the same dang crap again. Oh well, time for the Liquid Processor to turn into something else.

SevTech: Ages - Age 3 | A Scoop of Engineering — Team Three Quarters (34)

Finally, we got it! The dang plastic.

SevTech: Ages - Age 3 | A Scoop of Engineering — Team Three Quarters (35)

I heard Age 5 is not fun so I'm going to stay in Age 4 for a good long time. We actually did quite a bunch of things in between, but I'll include that in a separate blog post instead.

SevTech: Ages - Age 3 | A Scoop of Engineering — Team Three Quarters (2024)

FAQs

How to find ores in SevTech ages? ›

For some of the ores, you can simply take your dowsing rod/prospector and right-click on the surface within the chunk and see if it detects an ore with 48 blocks. For example, coal, tin, and copper are almost always located close enough to the surface for the dowsing rod to locate them.

How many stages are there in SevTech? ›

Once through the ages with SevTech: Ages

Instead of Minecraft's usual progression system, with SevTech: Ages you'll go through the ages of human history in six acts: Stone Age, Bronze Age, Middle Ages, Industrial Age, Modern Age and Futuristic Age/Creative Age.

How do we find ores? ›

Prospecting to find where an ore is located. The prospecting stage generally involves mapping, geophysical survey techniques (aerial and/or ground-based surveys), geochemical sampling, and preliminary drilling.

What is the final age in SevTech? ›

Creative Age is the seventh and final age in SevTech: Ages, though it shares a tab with the Futuristic Age, much like the Tutorial Age does for the Stone Age.

How many mods are in SevTech? ›

What Craftable Items and Blocks Do You Get? The list is simply too long to write here, but with over 250 mods coming with this modpack you have almost every block you can imagine.

How are ores detected? ›

Geophysical surveys can help to detect and map the subsurface structures and anomalies that are associated with ore deposits, such as faults, fractures, intrusions, or ore bodies. Geophysical surveys can also help to estimate the depth, shape, and size of the ore deposit.

How to find iron ore? ›

Most iron ores are extracted by surface mining. Some underground mines do exist, but, wherever possible, surface mining is preferred because it is cheaper.

Where can I find ore veins? ›

Ore veins are rare but huge. Copper veins occur above Y=0, and iron veins occur below Y=0. They are overridden by caves and mineshafts. Technically, ore veins are a part of cave generation and are not decorators.

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